Skip to content

Cinematic Boom

A deep trailer boom: falling sub drop, distorted slam transient and a long rumbling tail.

kind
one-shot
length
3.30 s
downloads
0
id
32MKJ1KRPS

one-shot · 3.30 s · 0 downloads · 0 likes

0.00 / 3.30 sMP3 preview · default
Preset
Spectrogram of “Cinematic Boom”, default preset
Spectrogram of “Cinematic Boom”, default preset: time left to right, frequency bottom to top.
Download MP3Sign in · 20 free a day
0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 32MKJ1KRPS@1 -o cinematic-boom.wav

How it's made

Source
a trailer boom is a huge low-frequency hit, built from three layers: a pitched sub drop, a distorted noise transient (the "slam"), and a long rumbling tail of low-passed noise.
Sub drop
a sine falls from ≈ 85 Hz to ≈ 32 Hz over 0.7 s (pitch envelope, curve exponent 2) while its level decays over ≈ 2.4 s; a quiet octave-up sine adds weight on small speakers.
Transient
a 20–140 ms broadband burst band-limited to 80 Hz–4 kHz and driven through tanh saturation; it adds the clipped, distorted crack that cuts through the sub.
Body and tail
brown noise through a low-pass that sweeps from ≈ 600 Hz to ≈ 60 Hz over 1.2–2.6 s, so the rumble darkens as it dies away; a 140 Hz band of noise adds the chest thump of the first 150 ms.
Envelope
attack in under 5 ms, bulk of the energy in the first 0.5 s, level fading to silence by ≈ 3.3 s.
Variation
`rng` jitters the sub tuning (±2 %) and the noise layers; presets move weight, drive and tail.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.7—Sub Weight
punch0 – 10.6—Slam
drive0 – 10.5—Distortion
tail0 – 10.6—Tail Length
pitch60 – 13085HzStart Pitch
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('32MKJ1KRPS@1')

Related sounds

More in Impacts