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Crate Smash

A wooden crate splintering apart, with a sharp crack, flying splinters and clattering planks

kind
one-shot
length
1.40 s
downloads
0
id
CHBAGRSW71

one-shot · 1.40 s · 0 downloads · 0 likes

0.00 / 1.40 sMP3 preview · default
Preset
Spectrogram of “Crate Smash”, default preset
Spectrogram of “Crate Smash”, default preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get CHBAGRSW71@1 -o crate-smash.wav

How it's made

Source
a blow breaks a nailed wooden crate. The break is a 3–8 ms broadband crack (fibres snapping, nails tearing) over a low thump of the panel flexing (80–200 Hz, ~60 ms); no sustained tone is involved.
Splinters
10–40 tiny wood fragments in the first ~0.4 s, each a 1–4 ms band-passed noise tick (1.8–6 kHz) exciting a short wood ring; the rate is front-loaded and decays as the crate falls apart.
Planks
2–7 loose planks hit the ground one after another. Each is a damped wood modal body (fundamental by plank length, modes ≈ 1 : 2.57 : 4.2, 40–200 ms); the gaps shrink like a bouncing object while strength falls, giving a clatter that settles within about a second.
Envelope
the crack and thump peak in the first 10 ms, splinters fade by 0.5 s, planks keep clattering to ~1.1 s and the whole oneshot is faded out near 1.4 s.
Variation
`rng` jitters splinter and plank timing, size, tuning and pan; macros set crate size (modal scaling), violence (splinter count and crack level), plank count and brightness (striker hardness).
Parameters
ParameterRangeDefaultUnitControls
size0 – 10.5—Crate size
violence0 – 10.6—Violence
planks2 – 75—Planks
brightness0 – 10.5—Brightness
scatter0 – 10.5—Scatter
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('CHBAGRSW71@1')

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