Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get ZDXJZCTFA1@1 --preset 受惊奔逃 -o deer-hooves-in-the-woods.wav
How it's made
Source
light cloven hooves (deer, 50–200 kg) landing on soft forest soil covered with leaf litter. Each footfall = a dull low thud of the body's weight (soil absorbs it: no ring, 40–90 ms), a faint muffled hoof "tock" (short mid-band click), a soil scuff, and the crunch of dry leaves under the hoof (dense crackles in the upper mids, ~100–200 ms, a second bump as the hoof pushes off).
Gait
one event per stride, each voice lays out four footfalls. The pattern morphs with speed: walk (four even beats, ~1.1 s stride) → trot (two diagonal pairs, slightly flammed) → rotary gallop (four quick beats then the suspension phase, ~0.38 s stride). Footfalls vary in timing and level.
Herd
each deer has its own stride period, phase, size, pan and depth, so the hooves never lock together.
Brush
branches and undergrowth swishing past the bodies — band-passed noise swells with a few leaf flutters, sparse, more frequent at speed.
Space
`distance` rolls off highs and level; `recede` moves the herd from the set distance into the far woods over time (fleeing).
Layers
strides + brush per deer → distance → pan; dry. Each deer's hoof and brush timbre is fixed, so its filtered noise beds run once per deer and are shared into the per-stride voices, which only add envelopes.
Parameters
Parameter
Range
Default
Unit
Controls
speed
0 – 1
0.7
—
Speed (walk → trot → gallop)
herd
1 – 8
3
—
Herd size
distance
0 – 1
0.25
—
Distance
leaves
0 – 1
0.55
—
Leaf litter
brush
0 – 1
0.35
—
Brushing undergrowth
size
0 – 1
0.5
—
Body size
recede
0 – 60
0
s
Recede time (0 = stay)
spread
0 – 1
0.5
—
Width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.