Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 0C3X8EZMAM@1 -o first-drops.wav
How it's made
Source
heavy raindrops flatten on dry pavement; a 0.7-2 ms noise attack opens into a broad splat.
Body
non-ringing, low-Q noise at 180-850 Hz carries the drop mass, decaying over 25-65 ms; the contact layer spans 700 Hz-7 kHz and darkens to 1.2-2.8 kHz as the liquid sheet loses energy.
Layers
2-5 delayed spray grains at 4-30 ms add broken, high-passed edges; no puddle bubble tones.
Envelope
splats release in 35-100 ms, spray in 3-12 ms; rounded attacks prevent digital clicks.
Events
irregular Poisson arrivals grow from about 0.5/s to 3.8/s over 20 s at default settings; a quiet distant impact bed grows underneath, leaving the early individual drops exposed.
Variation
per-drop mass, cutoff, grain timing, strength and pan vary independently with seeded rng. Presets offer isolated asphalt drops, broad concrete splats, gritty ground and an advancing rain front.
Parameters
Parameter
Range
Default
Unit
Controls
density
0 – 1
0.5
—
Arrival density
growth
0 – 1
0.65
—
Storm approach
size
0 – 1
0.65
—
Drop mass
hardness
0 – 1
0.55
—
Surface hardness
grit
0 – 1
0.4
—
Broken spray
spread
0 – 1
0.8
—
Stereo spread
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.