Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get JBZ3CJGBRQ@1 -o heavy-rain.wav
How it's made
Source
heavy rain on saturated open ground. Distant impacts merge into decorrelated pink and white noise, high-passed at 180/950 Hz and low-passed at 4.8-9 kHz; no wind or thunder is included.
Body
large drops flatten into short low-mid splats (450-1500 Hz) followed by broad 1.8-5.2 kHz spray. Low-Q filters colour wet ground without a sustained pitch or hard-surface ringing.
Events
130-410 fine impacts/s overlap with 55-145 large drops/s. Fine drops attack in 0.4-0.8 ms and decay in 5-13 ms; large drops attack in 0.7-1.8 ms and decay in 18-65 ms, with delayed spray.
Water
wet presets add sparse 1.8-4 mm trapped-air bubbles, each tucked below its noise splash; the bubble rise is short and its DC is removed. This is rain on puddles, not a running stream.
Modulation
independent 0.17/0.31 Hz random drifts move impact density, bed level and spectral cutoff. The 10 s loop uses the engine's seam crossfade and remains continuously active at both edges.
Variation
independent seeded streams vary impact size, strength, filtering, decay and stereo position. Presets separate open downpour, close large drops, a distant curtain and rain splashing in puddles.
Parameters
Parameter
Range
Default
Unit
Controls
intensity
0 – 1
0.8
—
Rain density
drops
0 – 1
0.65
—
Large drops
brightness
0 – 1
0.65
—
Exposure
water
0 – 1
0.3
—
Standing water
spread
0 – 1
0.85
—
Stereo width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.