Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 0E7HRVNRJH@1 -o lightning-sizzle.wav
How it's made
Source
rapid heating of a nearby lightning channel drives a broadband pressure snap; white noise rises in 0.25 ms and decays over 28 ms, with weaker return strokes 15-75 ms later.
Body
turbulent expanding air adds a broad 150-1100 Hz pressure body lasting 160-300 ms; no pitched oscillator or narrow ringing cavity is used for this open-air discharge.
Events
branching channels make 22-78 irregular 1.5-9 ms noise bursts, weighted toward the onset; each branch has its own bandwidth, strength and position, decaying as the channel loses energy.
Layers
fine high-passed discharge impulses sit over a fluttering 2-11 kHz noise sheath; its upper cutoff falls toward 3 kHz during the tail, leaving a granular rather than tonal finish.
Envelope
onset is immediate; the sheath peaks at 7 ms, falls rapidly then sputters away by 0.5-1 s. All layers end with a 45 ms closure and DC blocking; the effect is dry and narrowly spread.
Variation
seeded streams vary branch timing, bandwidth, strength and pan. Length controls cooling; branching controls event count, brightness sets bandwidth, and body sets the air-pressure balance. Presets offer a clipped snap, a branching strike, a longer fine sizzle and a heavier channel crack.
Parameters
Parameter
Range
Default
Unit
Controls
length
0.45 – 1.05
0.86
s
Discharge length
branching
0 – 1
0.65
—
Branching
brightness
0 – 1
0.7
—
Brightness
sizzle
0 – 1
0.65
—
Sizzle
body
0 – 1
0.4
—
Pressure body
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.