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Nanobot Swarm

A cloud of tiny machines swarming: dense high buzzing grains, shifting density and metallic glints

kind
texture
length
12 s
downloads
0
id
VTWNCJKJ28

texture · 12 s · 0 downloads · 0 likes

0.00 / 12 sMP3 preview · default
Preset
Spectrogram of “Nanobot Swarm”, default preset
Spectrogram of “Nanobot Swarm”, default preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get VTWNCJKJ28@1 -o nanobot-swarm.wav

How it's made

Source
thousands of micro-machines, each a tiny motor or vibrating reed. One machine is a 15–60 ms buzz grain: a band-limited saw at 1.5–7 kHz with a 150–400 Hz amplitude flutter (rotor rate).
Cloud
grains arrive as a Poisson process; each is panned and detuned at random, so the sum reads as a dense, hissing swarm rather than a tone. A band-passed noise bed with fast flutter fills the gaps.
Density
the grain rate follows a slow drift (about 0.15 Hz) between sparse and dense, like the swarm thinning and thickening as it passes; the bed level follows the same movement.
Glints
sparse metallic pings from tiny casings touching: inharmonic modal partials (1 : 2.76 : 5.4 : 8.9) around 3–6 kHz with 40–180 ms decay, panned wide.
Variation
`rng` draws grain pitch, length, flutter, pan and glint tuning; presets change cloud size, pitch centre, glint rate and density movement.
Parameters
ParameterRangeDefaultUnitControls
density0 – 10.6—Density
pitch1800 – 60003500HzPitch
movement0 – 10.5—Density movement
glints0 – 10.4—Metallic glints
width0 – 10.8—Width
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('VTWNCJKJ28@1')

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