Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 57WC9XKX1K@1 -o slime-bounce.wav
How it's made
Source
a small gel body peels off the floor, then lands at 155-205 ms. Filtered noise models sticky film separation and the longer 15-120 ms squeeze of liquid through the contact patch.
Body
soft deformation modes at 125-310 Hz and 1.73/2.61 times the fundamental drop in pitch as compression relaxes. Upper modes decay faster than the main mode; no rigid shell or floor tick.
Modulation
a 12-19 Hz damped pitch wobble models gel restoring forces, with a weaker amplitude wobble.
Liquid
two small trapped air pockets chirp around 0.8-1.7 kHz after landing; a moving 400-2200 Hz noise band supplies wet friction without a bright click or sustained hiss.
Envelope
4-12 ms rounded attacks, a quiet takeoff, one stronger landing, then settling by 520 ms. A final 30 ms fade and high-pass remove discontinuities and subsonic drift; the effect is dry.
Variation
seeded mode tuning varies by 2.5 percent and air-pocket timing by 6 ms. Size controls mass and pitch; wetness controls squeeze and bubbles; elasticity controls rebound and settling.
Presets
tiny quick hop, thick sticky landing, round heavy blob, and taut springy jelly.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.45
—
Body size
wetness
0 – 1
0.65
—
Wetness
elasticity
0 – 1
0.6
—
Elasticity
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.