Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get KM93ZVC81A@1 -o temple-bell.wav
How it's made
Source
a large bronze temple bell hit once on its sound bow by a heavy wooden log. The strike is a soft 5–20 ms low-passed noise burst plus a short sub-bass thud of the log hitting the thick wall.
Body
the shell rings in inharmonic modes relative to the strike note: hum 0.5, prime 1, minor-third tierce 1.2, quint 1.5, nominal 2, then 2.5, 3, 4.2 and 5.4. The deep hum and prime carry the energy and ring for many seconds (T60 up to ~7 s); upper partials die in a fraction of that, so the strike is bright and the tail is a dark, pure drone.
Beating
the cast shell is never perfectly round, so every partial is a pair of modes a fraction of a hertz apart; the tail pulses slowly, faster for higher partials (`beating`).
Envelope
near-instant onset, a fast initial drop as the upper partials leave, then a very long exponential tail of the lowest partials, closed by a gentle fade at the end of the render.
Variation
`rng` mistunes each partial by up to ±0.3 % and varies the strike noise; presets change size, striker hardness and how much of the upper spectrum survives.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
70 – 260
130
Hz
Strike note
decay
2 – 7
5
s
Ring time
brightness
0 – 1
0.4
—
Brightness
beating
0 – 1
0.45
—
Beating
strike
0 – 1
0.3
—
Striker hardness
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.