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Water in Pipes

Muffled water rushing through pipes behind a wall, with hollow pipe color and occasional bracket knocks.

kind
texture
length
15 s
downloads
0
id
HNFTSH3XH6

texture · 15 s · 0 downloads · 0 likes

0.00 / 15 sMP3 preview · default
Preset
Spectrogram of “Water in Pipes”, default preset
Spectrogram of “Water in Pipes”, default preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get HNFTSH3XH6@1 -o water-in-pipes.wav

How it's made

Source
pressurized water turbulence, modelled as pink rush plus a filtered white shear layer. Slow 0.14-0.6 Hz random pressure motion changes both amplitude and the 350-1700 Hz noise spectrum.
Body
a water-loaded pipe and wall cavity emphasize broad 110-240 Hz and 330-720 Hz bands, Q 2-4. Wall transmission removes highs with two low-pass stages at 550-2050 Hz; no room reverb is added.
Events
loose brackets receive irregular pressure knocks every 2.7-10 s, with 4 ms soft attacks. Noise excites damped 95-900 Hz pipe/support modes with 90-420 ms decays and a weaker delayed rebound.
Envelope
continuous flow breathes by 20-45 percent; independent faster eddies prevent a static hiss. The texture has a 20 s requested duration and supports longer renders without repeating a fixed clip.
Variation
seeded timing, strike strength, mode tuning and narrow stereo diffusion vary independently. Presets distinguish a thin supply pipe, a thick wall, a deep riser and loose knocking brackets.
Parameters
ParameterRangeDefaultUnitControls
flow0 – 10.55—Flow pressure
wall0 – 10.6—Wall thickness
bore0 – 10.55—Pipe bore
knocks0 – 10.4—Loose brackets
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('HNFTSH3XH6@1')

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