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Arcade Coin Pickup

Two rising bright square-wave notes, the classic retro arcade coin pickup blip

kind
one-shot
length
0.36 s
downloads
0
id
PKCF1RHQCS

one-shot · 0.36 s · 0 downloads · 0 likes

0.00 / 0.36 sMP3 preview · Handheld
Preset
Spectrogram of “Arcade Coin Pickup”, Handheld preset
Spectrogram of “Arcade Coin Pickup”, Handheld preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get PKCF1RHQCS@1 --preset handheld -o arcade-coin-pickup.wav

How it's made

Source
a retro arcade sound chip playing two square-wave notes, a short pickup note and a longer reward note a fourth or fifth above it (classic B5 -> E6, 988 -> 1319 Hz). Duty cycle sets the hollow/nasal colour.
Body
the square is band-limited and low-passed at 3-11 kHz to tame fizz; a quiet octave-up square adds chip "ping", a soft sine an octave below adds weight, and a short high-passed noise tick marks the coin contact. A second-note shimmer partial (2.76x sine) gives a metallic coin ring.
Envelope
1.5 ms onset ramp (no click); the first note is cut after about 60 ms with a fast exponential fall, the second rings with a 0.1-0.35 s exponential decay; the whole sound is about 0.4 s.
Variation
`rng` detunes the second note by +-0.3 % and jitters the tick; presets change pitch, interval, gap, pulse width and decay (arcade, handheld, low dungeon, octave jingle).
Parameters
ParameterRangeDefaultUnitControls
pitch500 – 1500988HzPitch
intervalfourth · fifth · octavefourth—Interval
gap0.04 – 0.120.07sNote gap
decay0.1 – 0.350.17sRing
brightness0 – 10.6—Brightness
duty0.2 – 0.50.5—Pulse width
shimmer0 – 10.3—Coin shimmer
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('PKCF1RHQCS@1')

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