Skip to content

Arcade Hall Texture

Ambient chiptune bleeps, melody fragments and low electrical hum of a room full of arcade machines

kind
texture
length
15 s
downloads
0
id
SC41KK0999

texture · 15 s · 0 downloads · 0 likes

0.00 / 15 sMP3 preview · default
Preset
Spectrogram of “Arcade Hall Texture”, default preset
Spectrogram of “Arcade Hall Texture”, default preset: time left to right, frequency bottom to top.
Download MP3Sign in · 20 free a day
0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get SC41KK0999@1 -o arcade-hall-texture.wav

How it's made

Source
a room of arcade cabinets heard as a whole. Each cabinet plays an attract-mode melody fragment on a pulse-wave sound chip (2–6 notes of 70–140 ms, pulse width 12.5–50 %), scattered at random in time.
Body
the cabinets sit at different distances; air and the room absorb highs, so every blip is low-passed (1.8–6 kHz) and thickened by a short room reverb. Cabinets use different registers (≈ 330–1400 Hz) and share one pentatonic scale, so overlapping fragments stay consonant.
Hum
mains-driven transformers and fluorescent ballasts hum at 50/60 Hz with strong 2nd and 3rd harmonics (≈ 1 : 0.6 : 0.35 : 0.15) and slow wander, over a quiet low-passed pink room tone.
Effects
now and then a coin or laser sweep (rising or falling 0.15–0.3 s square chirp) and a soft noise thump from a button or a crashed ship, kept low in level.
Variation
`rng` picks each fragment's scale degrees, rhythm, pulse width and detune; `density` sets how often fragments start, `distance` how muffled the hall sounds.
Parameters
ParameterRangeDefaultUnitControls
density0 – 10.5—Activity
distance0 – 10.4—Distance
hum0 – 10.5—Hum
pitch0.8 – 1.251—Pitch shift
mains50 · 6060—Mains frequency
effects0 – 10.4—Coin and laser FX
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('SC41KK0999@1')

Related sounds

More in Game