Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get SC41KK0999@1 --preset late-night -o arcade-hall-texture.wav
How it's made
Source
a room of arcade cabinets heard as a whole. Each cabinet plays an attract-mode melody fragment on a pulse-wave sound chip (2–6 notes of 70–140 ms, pulse width 12.5–50 %), scattered at random in time.
Body
the cabinets sit at different distances; air and the room absorb highs, so every blip is low-passed (1.8–6 kHz) and thickened by a short room reverb. Cabinets use different registers (≈ 330–1400 Hz) and share one pentatonic scale, so overlapping fragments stay consonant.
Hum
mains-driven transformers and fluorescent ballasts hum at 50/60 Hz with strong 2nd and 3rd harmonics (≈ 1 : 0.6 : 0.35 : 0.15) and slow wander, over a quiet low-passed pink room tone.
Effects
now and then a coin or laser sweep (rising or falling 0.15–0.3 s square chirp) and a soft noise thump from a button or a crashed ship, kept low in level.
Variation
`rng` picks each fragment's scale degrees, rhythm, pulse width and detune; `density` sets how often fragments start, `distance` how muffled the hall sounds.
Parameters
Parameter
Range
Default
Unit
Controls
density
0 – 1
0.5
—
Activity
distance
0 – 1
0.4
—
Distance
hum
0 – 1
0.5
—
Hum
pitch
0.8 – 1.25
1
—
Pitch shift
mains
50 · 60
60
—
Mains frequency
effects
0 – 1
0.4
—
Coin and laser FX
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.