Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get JTEH5VMARJ@1 --preset pixel-tick -o bitcrush-zap.wav
How it's made
Source
a synthetic discharge through a low-rate digital converter, not a physical electrical arc. A fundamental plus second and third partials drops exponentially from 2.9 kHz toward 150 Hz.
Body
zero-order sample holding at 3.2-10 kHz and 3-8 bit quantization produce intentional folding sidebands. A low-Q reconstruction filter falls from 6.5 to 1.8 kHz to soften the digital edges.
Layers
a quiet uncrushed half-frequency sweep supports the falling body; 14 ms of band-limited noise supplies the initial spark without masking the pitched converter artifacts. The signal stays dry and mono.
Envelope
2 ms onset, fast energy loss over 35 ms, then a rounded residual decay; zero by 210 ms at default. Quantization precedes the amplitude envelope so the tail fades smoothly instead of chopping into steps.
Variation
seed detunes the sweep by +/-1.2 percent and changes the spark. Pitch, converter rate, bit depth and decay distinguish a tiny UI zap, coarse arcade accent, low chunky hit and bright folding sting.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
1300 – 4600
2900
Hz
Starting pitch
rate
3200 – 10000
5600
Hz
Converter rate
bits
3 – 8
5
—
Bit depth
decay
0.13 – 0.25
0.21
s
Decay length
body
0 – 1
0.3
—
Clean body
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.