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Body Blow

A muffled punch landing on a torso in close combat: padded low thud, no crack, tight decay

kind
one-shot
length
0.30 s
downloads
0
id
1WS81M2FDT

one-shot · 0.30 s · 0 downloads · 0 likes

0.00 / 0.30 sMP3 preview · default
Preset
Spectrogram of “Body Blow”, default preset
Spectrogram of “Body Blow”, default preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 1WS81M2FDT@1 -o body-blow.wav

How it's made

Source
a fist (about 1 kg effective mass) hits a clothed torso; the padding of cloth, fat and muscle turns the contact into a 6–15 ms low-passed push instead of a click, so there is no crack above ~1.5 kHz.
Body
the chest and abdomen act as a damped cavity at 70–120 Hz (a short sine thump that sags in pitch by about 40 % as the tissue compresses) plus a second hollow resonance near 1.7–2x that frequency.
Layers
low thump (sine drop), padded slap (brown/pink noise below 350–900 Hz), cavity resonator on the slap, and a faint cloth rustle (band-passed pink noise, 700–1500 Hz) that follows the impact by 15 ms.
Envelope
attack 4–5 ms, body decay 90–140 ms, slap decay 45–75 ms; the whole event ends near 0.3 s.
Variation
`rng` shifts the thump pitch ±4 %, the slap colour and the rustle band; `weight` sets mass (lower, longer thump), `padding` the muffling, `chest` the cavity resonance, `cloth` the rustle level.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.5—Weight
padding0 – 10.6—Padding
chest0 – 10.5—Chest hollowness
cloth0 – 10.3—Cloth rustle
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('1WS81M2FDT@1')

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