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Boss Defeat Explosions

A boss destroyed in a chain of escalating explosions, ending in a deep sub hit and a long rumble tail

kind
one-shot
length
3.02 s
downloads
0
id
5BF54VX7GS

one-shot · 3.02 s · 0 downloads · 0 likes

0.00 / 3.02 sMP3 preview · Arcade pop
Preset
Spectrogram of “Boss Defeat Explosions”, Arcade pop preset
Spectrogram of “Boss Defeat Explosions”, Arcade pop preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 5BF54VX7GS@1 --preset arcade -o boss-defeat-explosions.wav

How it's made

Source
a large machine-like boss breaking apart in a chain of detonations. Each blast is a pressure wave (a 0.1 s noise burst whose spectrum collapses from ~5 kHz to ~200 Hz) on top of a sine "thump" that falls from ~140 Hz to ~38 Hz, plus a crackle of falling debris.
Body
the air and ground ring low. A brown-noise rumble band-limited to 35–160 Hz swells under the chain, a sub sine at ~34 Hz carries the final hit, and a short mid-band "crack" gives each blast its bite.
Envelope
gaps between blasts shrink (about 0.55 s down to 0.2 s) while strength climbs from ~0.35 to ~0.8; the last blast is the longest and loudest, followed by a 1.4 s rumble that decays exponentially.
Variation
`rng` jitters timing, pan, pitch and brightness of every blast; `blasts` sets the chain length, `size` the thump depth and decay, `debris` the crackle, `rumble` the length and weight of the tail.
Parameters
ParameterRangeDefaultUnitControls
blasts3 – 106—Blasts
buildup1.2 – 3.22.3sBuild-up time
size0 – 10.5—Size
brightness0 – 10.5—Brightness
debris0 – 10.5—Debris
rumble0 – 10.5—Rumble tail
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('5BF54VX7GS@1')

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