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Bottle Break

A thick glass bottle smashed on a hard surface, with a weighty pop and short chunky shard scatter

kind
one-shot
length
1.43 s
downloads
0
id
ZTABXFC3MS

one-shot · 1.43 s · 0 downloads · 0 likes

0.00 / 1.43 sMP3 preview · Wide chip scatter
Preset
Spectrogram of “Bottle Break”, Wide chip scatter preset
Spectrogram of “Bottle Break”, Wide chip scatter preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get ZTABXFC3MS@1 --preset chip-scatter -o bottle-break.wav

How it's made

Source
a bottle hits stone; a 1 ms contact triggers a 45 ms broadband fracture avalanche.
Body
thick bottle walls have inharmonic modes near 470, 1030, 1870 and 3120 Hz, killed in 65-140 ms as the shell breaks. A 180-450 Hz pressure pop gives weight without a cinematic sub-bass boom.
Layers
falling chunks combine 0.5-3 ms contacts, 0.9-7 kHz shard modes and short gritty scrapes. Large base fragments ring lower and land harder; smaller chips are brighter and weaker.
Envelope
fracture peaks immediately; irregular contacts spread from 25 ms to 0.65-1.05 s with declining strength and density. Upper shard modes decay faster; the dry tail ends by 1.45 s.
Variation
seeded streams vary contact timing, strength, mode tuning and stereo position. Mass shifts shell and chunk modes; edge controls fracture brightness; scatter controls count and reach.
Presets
heavy thick walls, a bright small bottle, sparse large base chunks, and a wider chip scatter.
Parameters
ParameterRangeDefaultUnitControls
mass0 – 10.72—Wall mass
edge0 – 10.52—Fracture brightness
scatter0 – 10.56—Shard scatter
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('ZTABXFC3MS@1')

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