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Boulder Impact

A single massive boulder landing on rocky ground, with crushing grit and a short ground rumble

kind
one-shot
length
2.46 s
downloads
0
id
YA9TEQ417S

one-shot · 2.46 s · 0 downloads · 0 likes

0.00 / 2.46 sMP3 preview · Loose scree
Preset
Spectrogram of “Boulder Impact”, Loose scree preset
Spectrogram of “Boulder Impact”, Loose scree preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get YA9TEQ417S@1 --preset scree -o boulder-impact.wav

How it's made

Source
one boulder arrests against rocky ground; a 3 ms rising contact burst lasts 35–70 ms.
Body
irregular stone modes at 95–1200 Hz decay in 70–360 ms; a broad 40–160 Hz ground impulse supplies mass without a pitched bass drop. Larger rocks lower and lengthen the modes.
Layers
compressed gravel makes a 700–5500 Hz crackling burst; 22 scattered chips land over 0.03–1.5 s, with short damped modes and falling strength rather than repeated large impacts.
Envelope
immediate main strike, grit peaks 25 ms later, low rumble opens in 18 ms and darkens from 240 to 75 Hz over 1.7 s. All layers fade naturally before the 2.5 s safety boundary.
Variation
seeded mode detuning, chip times, size and pan; mass sets body scale, hardness sets contact brightness, grit sets fragment activity, and settling sets the rumble decay.
Presets
bedrock is compact and hard, scree scatters chips, monolith is deep and slow, and weathered rock has a softer contact with a dense, short gravel crush. No room reverb is added.
Parameters
ParameterRangeDefaultUnitControls
mass0 – 10.7—Boulder mass
hardness0 – 10.6—Contact hardness
grit0 – 10.6—Loose gravel
settling0 – 10.55—Ground settling
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('YA9TEQ417S@1')

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