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Boulder Roll

A heavy round boulder rolling through a stone corridor: deep continuous rumble, granular grinding and irregular joint bumps.

kind
loop
length
8.00 s
downloads
0
id
ZFVC4D06PT

loop · 8.00 s · 0 downloads · 0 likes

0.00 / 8.00 sMP3 preview · Fast rolling pursuit
Preset
Spectrogram of “Boulder Roll”, Fast rolling pursuit preset
Spectrogram of “Boulder Roll”, Fast rolling pursuit preset: time left to right, frequency bottom to top.
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0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get ZFVC4D06PT@1 --preset fast-pursuit -o boulder-roll.wav

How it's made

Source
a massive rounded rock rolls over stone joints. Brown and pink contact noise carry continuous 40-240 Hz load vibration; overlapping 15-65 ms friction grains supply the 350-2600 Hz grinding surface.
Body
rounded 9-18 ms impacts excite damped stone modes near 70, 127, 213 and 356 Hz, scaled by mass. Their 90-240 ms decays and low-passed excitation prevent metallic ringing or sharp broadband clicks.
Envelope
load wanders at 0.7-1.8 Hz while micro-contact pressure varies at 6-12 Hz; the friction band moves with that pressure. No startup or stopping gesture interrupts the continuous eight-second loop.
Events
joint contacts occur every 0.32-0.95 s with 38 percent jitter; grain density is 22-60 per second. Seeded strength, colour, duration and small position changes keep successive contacts unequal.
Space
a restrained, dark hall response represents the stone corridor; the direct low end stays central. The engine crossfades into continuing audio at the loop boundary; there is no master fade or silent gap.
Variation
speed controls joint spacing and grain density, mass lowers body bands, grit opens friction, bumps sets unevenness, and corridor controls reflections. Presets cover smooth, rough, giant and fast rolls.
Parameters
ParameterRangeDefaultUnitControls
speed0 – 10.5—Rolling speed
mass0 – 10.7—Boulder mass
grit0 – 10.58—Surface grit
bumps0 – 10.55—Uneven joints
corridor0 – 10.4—Corridor reflections
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('ZFVC4D06PT@1')

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