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Bowling Strike

A heavy ball rumbles down the lane and crashes into the pins, which clatter and tumble apart

kind
one-shot
length
1.42 s
downloads
0
id
17N3NCTYGX

one-shot · 1.42 s · 0 downloads · 0 likes

0.00 / 1.42 sMP3 preview · Light spare
Preset
Spectrogram of “Bowling Strike”, Light spare preset
Spectrogram of “Bowling Strike”, Light spare preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 17N3NCTYGX@1 --preset light-spare -o bowling-strike.wav

How it's made

Source
a 6 kg urethane ball rolls down a wooden lane, hits the head pin and drives ten hollow maple pins into each other and into the pit cushion. Excitation is continuous rolling friction, then one heavy impact, then dozens of short wood-on-wood collisions.
Rolling lead-in
brown noise low-passed at 150-350 Hz with a 24-34 Hz rotation-style amplitude wobble and a swell as the ball nears the pins; a faint 0.9-1.8 kHz lane-board hiss rides on top. It is cut by the impact.
Impact
a 1-4 ms noise crack into a pin-deck "tok" (wood modes), plus a body thump (sine falling 120 -> 55 Hz in 0.15 s, low-passed noise burst). Ball weight lowers the thump and lengthens it.
Pin clatter
each pin is a hollow turned-wood bottle: damped wood modes (modalPreset, size 0.35-0.5) plus a 600-1100 Hz air-cavity resonance that gives the hollow "tok". Collisions are scattered in time: a dense burst right after the impact, then a thinning tumble of rolling and settling pins over 0.45-1.25 s.
Envelope
lead-in 0.2-0.7 s, impact at its end, clatter tail dies out about 0.35 s after the last collision; a final fade closes the oneshot.
Variation
`rng` jitters every collision time, strength, pitch, pan (-0.7..0.7) and pin size; presets change ball weight, pin count, scatter time, lead-in and pin brightness.
Parameters
ParameterRangeDefaultUnitControls
lead0.2 – 0.70.5sRoll lead-in
weight0 – 10.6—Ball weight
pins3 – 108—Pins hit
scatter0 – 10.5—Scatter time
brightness0 – 10.5—Pin brightness
rumble0 – 10.6—Rumble level
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('17N3NCTYGX@1')

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