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Bullet Hit Concrete

A bullet striking a concrete wall: sharp crack, stone thump and a spray of gritty dust

kind
one-shot
length
0.72 s
downloads
0
id
BH3DG58GZX

one-shot · 0.72 s · 0 downloads · 0 likes

0.00 / 0.72 sMP3 preview · Thick wall
Preset
Spectrogram of “Bullet Hit Concrete”, Thick wall preset
Spectrogram of “Bullet Hit Concrete”, Thick wall preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get BH3DG58GZX@1 --preset thick-wall -o bullet-hit-concrete.wav

How it's made

Source
a bullet striking a concrete wall. The impact is a ~0.5 ms broadband crack (shock of the sudden deceleration, 2–10 kHz) followed by a short low-passed thump as the wall takes the momentum.
Body
the wall rings in dense, heavily damped stone modes (60–200 ms) plus a 80–150 Hz slab thud that lasts 30–80 ms; a thicker wall lowers and lengthens both.
Debris
pulverised cement sprays as a gritty 2–7 kHz noise hiss (0.2–0.35 s) with chip grains (3 ms noise ticks) landing over 0.4 s; a ricochet adds a fast descending 3.2 kHz to 1 kHz whine.
Envelope
crack and thump are over within 30 ms, the body in 0.2 s, the dust tail fades by ~0.45 s.
Variation
`rng` jitters mode tuning, chip timing, grain pitch and strength; presets change caliber (crack/thump balance), wall thickness, dust amount and ricochet.
Parameters
ParameterRangeDefaultUnitControls
crack0 – 10.7—Crack
thickness0 – 10.5—Wall thickness
dust0 – 10.6—Dust spray
ricochet0 – 10—Ricochet
tail0 – 10.5—Tail length
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('BH3DG58GZX@1')

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