Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get GK84BYPSNR@1 --preset side-street -o busy-street-at-the-kerb.wav
How it's made
Source
a kerb beside a road. Four layers: far traffic (turbulent roar of many tyres), two or three idling engines close by, individual cars driving past, and occasional horn blips.
Bed
tyre/road noise is pink noise band-limited to ~120 Hz–2.5 kHz, decorrelated left/right, breathing slowly (drift ≈ 0.15 Hz) as distant traffic bunches up at lights.
Idle
a 4-cylinder engine at 700–800 rpm fires at ≈ 24–27 Hz; the exhaust pulse train is a low-passed sawtooth (harmonics up to ~300 Hz) with ±3 % rpm wander and a slow misfire-like amplitude lumpiness (≈ 3 Hz).
Passing cars
each pass lasts 4–7 s. Level swells in and out (rise 45 %, fall 55 %), tyre noise is band-passed at 600–1800 Hz and drops ≈ 6 % in centre frequency as the car passes (Doppler), a 90–150 Hz engine drone glides down by the same ratio, and the car moves across the stereo field from one side to the other.
Horns
a two-note horn (≈ 400 and ≈ 480 Hz, a minor third apart, pulse buzz, low-passed at 2.5 kHz) blipped for 0.12–0.4 s with a 15 ms attack, mostly sounding as a short pair.
Variation
`rng` draws pass direction, speed, pitch, level and horn timing for every event; presets move the balance between the layers (rush hour = more passes and roar, side street = sparse passes and idle).
Parameters
Parameter
Range
Default
Unit
Controls
traffic
0 – 1
0.25
—
Traffic roar
passing
0 – 1
0.7
—
Passing cars
idle
0 – 1
0.65
—
Idling engines
horns
0 – 1
0.3
—
Horns
brightness
0 – 1
0.6
—
Tyre brightness
spread
0 – 1
0.8
—
Width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.