Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get KXE61F0E2E@1 --preset lazy -o card-riffle-shuffle.wav
How it's made
Source
a riffle shuffle. Two half-decks are bent and released so single cards flick off the thumbs and interleave. Each card edge is a tiny paper "tick": a 1–3 ms noise transient with most energy at 2–8 kHz.
Body
every card also slaps the stack below, a soft papery thwap (bandpassed noise around 700–1800 Hz, 5–14 ms decay) plus a faint low card-stock thump (150–260 Hz). A continuous airy rustle (bandpassed noise at 1.5–6 kHz) glues the individual flaps into a dense flutter.
Envelope
the flap rate accelerates (intervals shrink about 5x over the run) while levels swell, as the thumbs release faster; the rustle follows the same swell and the whole flutter drops away after the last card.
Finale
the bent halves are pressed into a bridge and snap flat: a louder, longer slap (2–25 ms), a low body thump near 120 Hz and a short papery decay.
Variation
every card draws its own timing jitter, level, brightness, pan and thwap pitch from its rng.
Parameters
Parameter
Range
Default
Unit
Controls
cards
0 – 1
0.6
—
Card count
speed
0 – 1
0.5
—
Speed
snap
0 – 1
0.7
—
Bridge snap
stiffness
0 – 1
0.5
—
Card stiffness
rustle
0 – 1
0.5
—
Rustle
spread
0 – 1
0.5
—
Width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.