Skip to content

Castle Dungeon

A cold stone dungeon: a flickering wall torch, distant chains shifting and water dripping in the vault

kind
texture
length
15 s
downloads
0
id
RE910R1P6G

texture · 15 s · 0 downloads · 0 likes

0.00 / 15 sMP3 preview · Restless prison
Preset
Spectrogram of “Castle Dungeon”, Restless prison preset
Spectrogram of “Castle Dungeon”, Restless prison preset: time left to right, frequency bottom to top.
Download MP3Sign in · 20 free a day
0
Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get RE910R1P6G@1 --preset prison -o castle-dungeon.wav

How it's made

Source
three independent sources inside a large stone vault. A wall torch burns (turbulent gas roar plus flame flutter), loose chain links shift somewhere far away, and groundwater drips from the ceiling.
Torch
a soft roar (brown noise at 65–340 Hz) and a pink-noise band around 900 Hz whose level is flickered by fast random drift (4–12 targets/s) and a slow breath (≈ 0.3 Hz); sparse, high-passed crackle ticks.
Chains
now and then a cluster of 2–5 clinks 30–140 ms apart. Each is a 1 ms noise burst into steel-bar modes (inharmonic, 0.16–0.7 s) at 1.1–5 kHz, low-passed and level-reduced so it reads as far away.
Drips
a falling drop traps a bubble (Minnaert ring, 2–5 mm, 0.7–1.6 kHz, rising chirp) plus damped stone modes at 620–2100 Hz on a wet stone floor, with a tiny splash tick; drops arrive irregularly at 0.1–0.6 per second.
Space
the vault is part of the sound. Chains and drips feed a cave reverb with a long, dark decay (2.8–5 s, with 47/83 ms early reflections); the cold, stony tone comes from damping the highs of that tail, not from the dry sources.
Variation
`rng` varies every drip radius, clink pitch, cluster size, timing and pan; presets change the mix between torch, chains, drips and the size of the room.
Parameters
ParameterRangeDefaultUnitControls
torch0 – 10.5—Torch
chains0 – 10.4—Chains
drips0 – 10.5—Drips
space0 – 10.55—Cold reverb
distance0 – 10.6—Chain distance
flutter0 – 10.5—Flame flutter
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('RE910R1P6G@1')

Related sounds

More in Ambience