Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get G622XBT7P4@1 -o chip-explosion.wav
How it's made
Source
an 8-bit console explosion has three parts. (1) A noise burst, the chip's noise channel: white noise whose cutoff falls from bright (about 9 kHz) to dull (about 600 Hz) as the blast loses energy. (2) A stepped pitch-drop tone: a narrow pulse wave that falls through eight discrete semitone-ish notes, the way a chip sequencer would step a frequency register. (3) A short sine sub-thump that supplies the weight of the blast.
Body
both the noise and the pulse tone pass through a bit-depth quantiser (the "bitcrusher"), which adds the crunchy, grainy distortion. The tone is quantised harder than the noise. A low-pass after the crusher removes the harshest alias-like fizz above the sweep.
Envelope
a 2 ms attack avoids a click, then a fast initial drop into a long exponential-like tail. The noise decays slower than the tone, so the final part is a dull crumbling hiss. A final fade reaches zero by the end of the render.
Spectral movement
the noise low-pass sweeps down over the decay; the tone steps down over eight steps.
Variation
the seed shifts the starting pitch and the step times slightly; presets change the size of the blast, the bit depth and the amount of noise against tone.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.5
—
Lower pitch and longer tail for a bigger blast
crunch
3 – 8
5
bit
Fewer bits sounds grittier
noise
0 – 1
0.6
—
Noise burst against the pitched tone
stepTime
0.04 – 0.09
0.065
s
Step time
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.