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Chip Shoot

An 8-bit player shot: a fast descending square sweep with a lo-fi edge

kind
one-shot
length
0.35 s
downloads
0
id
J59CR07KRT

one-shot · 0.35 s · 0 downloads · 0 likes

0.00 / 0.35 sMP3 preview · Gritty 4-bit
Preset
Spectrogram of “Chip Shoot”, Gritty 4-bit preset
Spectrogram of “Chip Shoot”, Gritty 4-bit preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get J59CR07KRT@1 --preset gritty -o chip-shoot.wav

How it's made

Source
a retro sound chip voice firing a player shot. A pulse channel carries the pitch; a second square channel one octave up doubles it for the thin "pew" edge; a few milliseconds of noise add the trigger snap that old chips produced when a channel was retriggered.
Body
no resonant body, the character is the sweep. Pitch falls exponentially from the start frequency to a low end note, updated in 24 discrete steps the way a chip driver ticks its pitch register.
Envelope
attack about 1 ms, a quick drop to a sustained level, then a fade to silence over the target length (about 0.2 s). The noise snap lasts 8 ms.
Variation
the output is quantised to a few amplitude levels (lo-fi DAC) and the start pitch is mistuned by up to ±2 % per seed, so repeated shots are not machine-identical.
Parameters
ParameterRangeDefaultUnitControls
pitch800 – 32001800HzStart pitch
drop0 – 10.8—How far the pitch falls during the shot
length0.1 – 0.40.2sLength
duty0 – 10.5—Pulse width
crush0 – 10.5—Lo-fi
octave0 – 10.35—Octave layer
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('J59CR07KRT@1')

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