Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get SZNF0M7836@1 --preset jab -o cinematic-punch.wav
How it's made
Source
a fist or glove hitting a padded body. The strike is a layered transient: a 2-4 ms broadband crack (skin slap, 2-9 kHz) on top of a 10-25 ms mid snap (cloth and flesh, 400 Hz-2 kHz).
Body
the torso acts as a damped cavity; a pitch-dropping sine thump falls from about 150 Hz to 45 Hz in 0.15 s, with a low-passed noise thud (80-300 Hz, 60 ms) adding weight and grit.
Envelope
crack < 20 ms, snap < 50 ms, thump 0.1-0.2 s; the whole hit is over in about 0.3 s, then soft saturation and a compressor (cinematic glue) fuse the layers and lift the tail.
Variation
`rng` jitters the thump pitch (+-3 %); the macros set thump weight, crack level, crack brightness, body depth and compression drive, and the presets move between body blow, jab and crushed.
Parameters
Parameter
Range
Default
Unit
Controls
weight
0 – 1
0.6
—
Thump weight
crack
0 – 1
0.55
—
Crack level
brightness
0 – 1
0.5
—
Crack brightness
depth
0 – 1
0.5
—
Body depth
squash
0 – 1
0.5
—
Compression
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.