Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get BJTDJ6RSGM@1 --preset pocket -o coin-shower.wav
How it's made
Source
dozens of small metal coins spilling onto a hard pile. Each coin is struck once by another coin: a 0.5–2 ms bright noise click; harder impacts (higher strength) are brighter and louder.
Body
a thin metal disc rings in a few inharmonic modes (≈ 1 : 2.3 : 4.3 : 6.6) with the fundamental between 2 and 5 kHz per coin; the fundamental lasts 0.1–0.35 s, upper modes fade 3–8 times faster, so every tinkle starts bright and mellows. Modes above 15 kHz are dropped to avoid aliasing.
Cascade
impact times follow a skewed distribution: dense at the start, thinning out as the stream runs dry, with strength falling along with it. Late coins also settle with shorter rings as the pile damps them.
Pile
a faint band-passed noise bed (1.5–6 kHz) follows the density and glues the individual clinks into a metallic shimmer; it is a sliding-and-rolling rustle, not a tone.
Variation
`rng` picks every coin's pitch, ring time, pan (±0.7) and timing, so no two showers match. `size` scales coin pitch, `density` the coin count, `spread` the length of the cascade, `shine` the ring.
Parameters
Parameter
Range
Default
Unit
Controls
density
0 – 1
0.6
—
Density
size
0.6 – 1.6
1
—
Coin size (pitch)
spread
0.5 – 1.8
0.95
s
Cascade length
shine
0 – 1
0.5
—
Shine
pile
0 – 1
0.4
—
Pile rustle
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.