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Combat Boot Stomp

A heavy combat boot plants on a hard floor: low weight, tight sole punch and compressed leather creak.

kind
one-shot
length
0.41 s
downloads
0
id
FGPKRCB2NM

one-shot · 0.41 s · 0 downloads · 0 likes

0.00 / 0.41 sMP3 preview · Dry concrete
Preset
Spectrogram of “Combat Boot Stomp”, Dry concrete preset
Spectrogram of “Combat Boot Stomp”, Dry concrete preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get FGPKRCB2NM@1 --preset concrete -o combat-boot-stomp.wav

How it's made

Source
a heavy rubber combat-boot heel strikes a hard floor; the forefoot loads 22-48 ms later. Filtered noise contacts last 12-32 ms, with a rounded 1-2 ms attack instead of a digital impulse.
Body
sole compression excites broad 65-220 Hz noise and damped floor modes near 83, 147 and 263 Hz. Their 80-230 ms T60 decays give weight without a pitched bass drop or a hollow drum ring.
Leather
upper folds rub under load in two uneven pulses between 18 and 210 ms; moving 450-1500 Hz noise bands with irregular 65-110 Hz amplitude flutter model dry stick-slip creak, not a pure squeak.
Envelope
the heel leads, the quieter forefoot tightens the punch, and leather settles after contact. All layers decay naturally before a 340-410 ms safety fade; the half-second render ends silently.
Variation
named random streams vary contact timing, mode tuning by 3%, friction and pressure flutter. Weight changes damping and low-body balance; hardness changes contact bandwidth and duration.
Presets
concrete is balanced and dry; tile emphasizes the hard sole slap; loaded heel adds low weight; planted leather emphasizes upper flex and a more separated forefoot. All are close, dry mono foley.
Parameters
ParameterRangeDefaultUnitControls
weight0 – 10.65—Load weight
hardness0 – 10.55—Contact hardness
leather0 – 10.5—Leather flex
roll0 – 10.35—Forefoot separation
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('FGPKRCB2NM@1')

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