Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 78BVTYNMJN@1 --preset wood -o crack-sweetener.wav
How it's made
Source
a sharp collision (whip tip, snapped wood, hard strike) throws off a shock front. It is a 0.3–1 ms broadband click followed by a 5–30 ms burst of high-passed noise; nothing below ~1.5 kHz is needed because the sweetener rides on top of a separate body layer.
Layers
(1) click: white noise high-passed at 3–6 kHz with a 0.2 ms attack and ~2 ms decay; (2) snap: noise band-limited by a sweeping low-pass (14 kHz falling to 4 kHz) and a 1.8 kHz high-pass, 15–40 ms; (3) ring: two or three short, strongly damped resonances at 3–9 kHz (a thin splinter or shell) that add a glassy edge.
Envelope
the click is instant and gone within 5 ms, the snap decays exponentially over tens of ms, and the ring is a few ms to 60 ms; the whole event is over in about 0.2 s, ending with a short fade.
Spectral movement
energy starts at the top of the band and the low-pass sweeps down within 20 ms, as a real crack loses its highest frequencies first; a 12 dB/oct high-pass keeps it clear of the body layer.
Variation
`rng` jitters the ring frequencies by ±4 %, the sweep time by ±10 % and the layer levels slightly; `tone` moves the whole spectrum, `snap` sets the length of the noise burst, `ring` the resonant edge.
Parameters
Parameter
Range
Default
Unit
Controls
tone
0 – 1
0.5
—
Brightness
snap
0 – 1
0.5
—
Snap length
ring
0 – 1
0.4
—
Ring
click
0 – 1
0.6
—
Click
tail
0.12 – 0.3
0.2
s
Total length
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.