Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 41ZFE3TMWR@1 --preset classic -o critical-hit.wav
How it's made
Source
a heavy weapon strike that lands for extra damage, built from three layers: a broadband crack of the contact (1–12 ms noise burst), a low punch of the body mass (a sine falling 150 → 45 Hz in ~0.12 s plus a low-passed thump) and a glint, a small metallic ring that tells the player the hit was special.
Body
the punch is a damped membrane-like pitch drop with a soft 2nd partial; the glint is a bank of inharmonic metal-bar modes (≈ 1 : 2.76 : 5.4) in the 2–5 kHz range ringing 0.15–0.35 s, excited by a noise tick and entering ~12 ms late like a secondary rebound.
Envelope
crack 0–40 ms, punch peaks at 3 ms and is gone by ~0.3 s, glint blooms at 12 ms and fades by ~0.45 s. The oneshot is closed with a short fade so the tail ends clean.
Spectral movement
the crack band-pass sweeps from 7 kHz down to 2.5 kHz in 60 ms, which reads as a snap that settles into the body instead of a static hiss.
Variation
`rng` detunes the glint modes and the punch pitch (±3 %); `power` trades the low punch for the crack, `sparkle` sets glint level and brightness, `weight` sets punch depth and length.
Parameters
Parameter
Range
Default
Unit
Controls
power
0 – 1
0.5
—
Crack vs punch
weight
0 – 1
0.5
—
Weight
sparkle
0 – 1
0.5
—
Sparkle
glintPitch
0 – 1
0.5
—
Glint pitch
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.