Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get DY9PRWZKKP@1 --preset charged -o crystal-hum.wav
How it's made
Source
a glass-like crystal driven continuously by a faint internal energy, so it sustains a hum instead of decaying. Every partial is a steady sine; there is no strike transient.
Body
glass partials at 1 : 2.0 : 2.76 : 4.07 : 5.4 : 7.9 of the fundamental (inharmonic, bar-like), with amplitudes falling roughly 1/n so the tone stays pure and glassy; `brightness` lifts the upper ones.
Beating
a real crystal is slightly asymmetric, so each partial splits into two modes a fraction of a hertz apart (0.15-1.4 Hz, `beating`), panned to opposite sides; this gives the slow pulse and a wide image.
Envelope
each partial swells and fades on its own slow low-frequency cycle (0.125-0.5 Hz, whole periods in the 8 s loop), so the spectrum breathes; `power` sets the depth of the swell and the upper-partial surge.
Shimmer
a very faint narrow band of pink noise around 6-9 times the fundamental, wandering in pitch and level, plus a quiet sparkle partial pair; `shimmer` sets its level.
Variation
`rng` mistunes partials by up to 0.3 % and sets the swell phases and the shimmer wander.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
110 – 880
330
Hz
Pitch
beating
0 – 1
0.4
—
Beating
shimmer
0 – 1
0.35
—
Shimmer
power
0 – 1
0.5
—
Power
brightness
0 – 1
0.45
—
Brightness
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.