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Dialogue Text Blips

Retro dialogue box text appearing letter by letter: a steady run of tiny square-wave blips with slight pitch variation

kind
one-shot
length
1.47 s
downloads
0
id
NE8QH7WFBP

one-shot · 1.47 s · 0 downloads · 0 likes

0.00 / 1.47 sMP3 preview · default
Preset
Spectrogram of “Dialogue Text Blips”, default preset
Spectrogram of “Dialogue Text Blips”, default preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get NE8QH7WFBP@1 -o dialogue-text-blips.wav

How it's made

Source
the beeper of an 8-bit dialogue box. Every printed letter fires one tiny band-limited pulse-wave blip (a thin square, duty 10-50 %) at 200-1200 Hz, 30-45 ms long.
Body
a quiet octave-down square adds weight, and a gentle low-pass takes the edge off the top harmonics so the blip stays cheerful instead of piercing. There is no room: the sound is dry like a console speaker.
Envelope
a 1.5 ms attack ramp (no click), a short sustain and a fast release; each blip is a separate gate, so the text reads as discrete letters.
Rhythm
strictly periodic, 8-20 letters per second, with no jitter (typewriter-steady). After every fifth letter a short word gap can be inserted.
Variation
every letter gets a small random pitch offset (up to a few semitones) and a slight level change, as a game's text engine picks per-character pitch.
Parameters
ParameterRangeDefaultUnitControls
pitch200 – 1200520HzVoice pitch
speed8 – 2014HzLetters per second
variation0 – 10.4—Pitch variation
bite0 – 10.5—Brightness
duty0 – 10.5—Pulse width
gaps0 – 10.3—Word gaps
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('NE8QH7WFBP@1')

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