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Dice Roll

Plastic dice bouncing across a table with shrinking gaps and a short settling rattle

kind
one-shot
length
1.20 s
downloads
0
id
J7XW1H2B2W

one-shot · 1.20 s · 0 downloads · 0 likes

0.00 / 1.20 sMP3 preview · Board game
Preset
Spectrogram of “Dice Roll”, Board game preset
Spectrogram of “Dice Roll”, Board game preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get J7XW1H2B2W@1 --preset board -o dice-roll.wav

How it's made

Source
hard plastic dice tumbling on a table. Every contact is a 0.3–1 ms noise tick from a corner or face hitting the surface; harder bounces are louder and brighter.
Body
a die is a small, lightly damped plastic cube: a few inharmonic modes at 2.5–6 kHz that ring 8–30 ms (the "tok"). The table adds a low, damped thump (120–300 Hz for wood, shorter and duller for felt), and the rolling faces add a faint band-passed rumble that fades as the die stops.
Envelope
the bounces follow a bouncing-ball law. Each gap is a fixed fraction of the last one and each hit is softer, so the clicks speed up and fade. Once the gaps drop below ~25 ms the die rocks and settles in a handful of tiny, quiet ticks (the rattle).
Variation
`rng` jitters the timing, level, pan and mode tuning of every contact and gives each die its own pitch, so several dice never click in unison.
Parameters
ParameterRangeDefaultUnitControls
dice1 – 42—Dice
bounce0 – 10.5—Bounciness
hardness0 – 10.55—Hardness
table0 – 10.5—Table hardness
rattle0 – 10.5—Settling rattle
height0.09 – 0.280.17sFirst gap
pitch0 – 10.5—Die size
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('J7XW1H2B2W@1')

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