Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 4SVC2KN5A7@1 --preset hollow-break -o dispel-shatter.wav
How it's made
Source
a held spell snapping apart. Three excitations: a 2–6 ms broadband crack (the field breaking), a stream of sparse ionised-air crackle (the fizz of released energy) and a soft low thump (pressure release).
Body
the crack rings a glass-like modal bank (partials 1 : 2.32 : 4.25 : 6.63 : 9.38 around 2.4 kHz, T60 60–250 ms, higher modes die first). The fizz is band-passed noise whose centre falls 7 kHz -> 700 Hz, so the energy descends and darkens as the spell loses charge.
Shards
4–24 scattered glassy tones, each a sine plus an inharmonic 2.76x partial with a 4 % downward glide, 0.6–2.2x the glass pitch, 80–350 ms decay, spread over the fall time with falling strength and random pan.
Envelope
crack and thump are instant and gone within 0.25 s; shards thin out and the fizz fades through the fall time, so the sound ends with a quiet descending sizzle instead of a cut.
Variation
`rng` places and tunes each shard, pans them and tunes the glass modes by 1 %; presets change shard count, pitch, fizz amount, fall time and crack weight.
Parameters
Parameter
Range
Default
Unit
Controls
shards
4 – 24
14
—
Shard count
pitch
1200 – 4000
2400
Hz
Glass pitch
fizz
0 – 1
0.55
—
Fizz
crack
0 – 1
0.6
—
Crack force
fall
0.4 – 1.3
0.9
s
Fall time
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.