Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 4BTKYK1N8W@1 --preset loading-hall -o distant-metal-clang.wav
How it's made
Source
one heavy steel object striking another; a 2 ms attack and 16 ms filtered noise contact, with a 95 ms low structural thump. No exposed broadband click reaches the listener.
Body
flexural modes at ratios 1, 1.47, 2.09, 2.81, 3.76, 5.13, 6.94 and 9.27 above 105-230 Hz; paired modes split by 0.6-2 Hz beat gently. Low modes have 2.4 s T60, upper modes die sooner.
Envelope
immediate softened impact; metal settles into its low modes, then a diffuse room tail. A final smooth fade from 4.25 to 4.9 s guarantees silence without chopping the initial ring.
Space
direct sound is narrow and subdued; wall returns at 73-231 ms spread across the stereo field. A wet hall with 2.8-4 s decay supplies dense late reflections; air and wall losses darken the tail.
Variation
named random streams vary contact noise, modal tuning by 0.6 percent and reflection timing. Size controls mass, distance controls occlusion and direct balance, room controls reflection spread.
Presets
loading hall, low basement girder, brighter high gallery, and almost hidden far-wing impact.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
105 – 230
155
Hz
Body pitch
distance
0 – 1
0.68
—
Distance
room
0 – 1
0.7
—
Hall size
ring
1.5 – 3.2
2.4
s
Metal decay
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.