Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get VDAEP150HC@1 --preset snowmelt -o distant-waterfall.wav
How it's made
Source
a large sheet of falling water striking a plunge pool; overlapping turbulent impacts merge into continuous pink-noise roar, with independent white-noise spray rather than discrete close drops.
Body
broad 65-320 Hz pool pressure under 160 Hz-2 kHz turbulent wash; no pitched cavity modes. A 38 Hz high-pass removes infrasonic drift without losing the weight of the falls.
Distance
two low-pass stages at 950-3550 Hz remove nearby splash detail and soften the spray; greater distance also reduces the direct stereo width relative to diffuse valley reflections.
Envelope
uninterrupted flow, with random 8-25 s surges and weaker 3-8 s fluctuations; amplitude and spectral cutoff move together by small amounts, never collapsing into separate wind gusts.
Space
filtered, low-level reflections at 173, 287 and 419 ms suggest opposite valley walls; independent side wash supplies diffuse energy without a metallic feedback tail.
Variation
named random streams separate pool, wash, spray and surges; distance, water mass, surge depth, reflection level and width yield open-valley, ridge, snowmelt and hidden-gorge views.
Parameters
Parameter
Range
Default
Unit
Controls
distance
0 – 1
0.55
—
Distance filtering
mass
0 – 1
0.6
—
Water mass
surge
0 – 1
0.45
—
Slow surges
reflections
0 – 1
0.4
—
Valley reflections
spread
0 – 1
0.65
—
Landscape width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.