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Dread Riser

A rising structural rumble under climbing dissonant friction tones, building to a sudden dry stop.

kind
one-shot
length
5.60 s
downloads
0
id
VGMW9EV7D2

one-shot · 5.60 s · 0 downloads · 0 likes

0.00 / 5.60 sMP3 preview · Metal tearing
Preset
Spectrogram of “Dread Riser”, Metal tearing preset
Spectrogram of “Dread Riser”, Metal tearing preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get VGMW9EV7D2@1 --preset metal-tear -o dread-riser.wav

How it's made

Source
imagined structural strain: low turbulent pressure under increasing bow-like stick-slip friction.
Body
a 38-145 Hz rumble bed stays grounded while six inharmonic modes climb independently; ratios 1, 1.067, 1.43, 1.91, 2.63, 3.71 create beating and roughness rather than a musical chord.
Friction
pink-noise bands track the modes at moderate Q; a broad scrape opens from 450 to 4200 Hz. Smooth random bow-pressure drift and accelerating flutter prevent a static oscillator texture.
Envelope
the pressure bed enters over 180 ms; friction emerges later and grows on a convex ramp. All layers build to the final instant, then share a 15 ms cut with no reverb or impact after it.
Spectrum
high-pass at 30 Hz removes drift; a 6.5 kHz low-pass restrains the screech's upper edge.
Variation
seeded mode detuning and independent pressure motion; presets cover sub-heavy menace, metallic tearing, accelerating panic, and a longer restrained suspense build.
Parameters
ParameterRangeDefaultUnitControls
length3 – 86sBuild length
weight0 – 10.7—Rumble weight
screech0 – 10.65—Friction intensity
rise0 – 10.65—Pitch climb
flutter0 – 10.35—Pressure flutter
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('VGMW9EV7D2@1')

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