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Footstep on Concrete

One dry hard-soled shoe step on concrete: a sharp heel click, compact sole contact and short toe scuff.

kind
one-shot
length
0.30 s
downloads
0
id
2C5E1WKXCM

one-shot · 0.30 s · 0 downloads · 0 likes

0.00 / 0.30 sMP3 preview · Brisk step
Preset
Spectrogram of “Footstep on Concrete”, Brisk step preset
Spectrogram of “Footstep on Concrete”, Brisk step preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 2C5E1WKXCM@1 --preset brisk-step -o footstep-on-concrete.wav

How it's made

Source
a hard shoe heel strikes concrete with a 0.35 ms attack and 11–19 ms noise click. The forefoot lands 58–126 ms later with a softer, broader contact, followed by toe friction.
Body
a massive concrete slab radiates no sustained pitch; broad 170–700 Hz contact noise models sole compression for 35–55 ms. No oscillators, narrow modes, room tail or reverb.
Spectrum
heel energy spans 0.7–8 kHz, darkening over 25 ms as the contact patch expands; toe friction falls from 4.4 to 1.7 kHz over 65–135 ms as sliding speed dies away.
Envelope
a sharp heel, delayed toe and asymmetric scuff decay finish before 0.29 s; a smooth safety envelope closes at 0.30 s, leaving a silent tail within the 0.4 s render.
Variation
named random streams vary contact timing by 5%, filter colour by 6%, and toe force. Presets change heel hardness, sole load, heel-to-toe timing and friction independently.
Parameters
ParameterRangeDefaultUnitControls
hardness0 – 10.75—Heel hardness
load0 – 10.45—Sole load
pace0 – 10.5—Roll speed
scuff0 – 10.35—Toe scuff
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('2C5E1WKXCM@1')

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