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Freezing Sleet

Icy grains tick against glass while wet sleet scatters into a shifting slushy hiss on the ground.

kind
texture
length
15 s
downloads
0
id
K3XFYJND5P

texture · 15 s · 0 downloads · 0 likes

0.00 / 15 sMP3 preview · Light sheltered sleet
Preset
Spectrogram of “Freezing Sleet”, Light sheltered sleet preset
Spectrogram of “Freezing Sleet”, Light sheltered sleet preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get K3XFYJND5P@1 --preset light-sleet -o freezing-sleet.wav

How it's made

Source
partly frozen precipitation hits a window and wet ground. Ice tips produce 0.3-7 ms filtered noise ticks; their wet coats break into softer 15-85 ms slush sprays.
Body
a damped pane contributes inharmonic modes near 1.7, 3.0 and 4.9 kHz with 14-48 ms decays. Ground impacts have a broad 650-2200 Hz body rather than a pitched metallic ring.
Layers
independent stereo rain haze spans 450-7200 Hz; sparse foreground ticks and longer low-mid slush packets remain distinct. High frequencies roll off above 8 kHz; no room reverb.
Envelope
Poisson strikes at 9-70/s and wet packets at 3-14/s breathe together with slow 0.12 Hz drift. Each packet darkens as the initial impact disperses into surface water.
Variation
per-event strength, duration, tuning and pan vary independently. Pane fraction, wetness, intensity and ice hardness control four scenes: window, thaw, squall and light sleet.
Parameters
ParameterRangeDefaultUnitControls
intensity0 – 10.52—Precipitation
pane0 – 10.6—Window proximity
wetness0 – 10.55—Slush content
hardness0 – 10.65—Ice hardness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('K3XFYJND5P@1')

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