Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get K3XFYJND5P@1 --preset light-sleet -o freezing-sleet.wav
How it's made
Source
partly frozen precipitation hits a window and wet ground. Ice tips produce 0.3-7 ms filtered noise ticks; their wet coats break into softer 15-85 ms slush sprays.
Body
a damped pane contributes inharmonic modes near 1.7, 3.0 and 4.9 kHz with 14-48 ms decays. Ground impacts have a broad 650-2200 Hz body rather than a pitched metallic ring.
Layers
independent stereo rain haze spans 450-7200 Hz; sparse foreground ticks and longer low-mid slush packets remain distinct. High frequencies roll off above 8 kHz; no room reverb.
Envelope
Poisson strikes at 9-70/s and wet packets at 3-14/s breathe together with slow 0.12 Hz drift. Each packet darkens as the initial impact disperses into surface water.
Variation
per-event strength, duration, tuning and pan vary independently. Pane fraction, wetness, intensity and ice hardness control four scenes: window, thaw, squall and light sleet.
Parameters
Parameter
Range
Default
Unit
Controls
intensity
0 – 1
0.52
—
Precipitation
pane
0 – 1
0.6
—
Window proximity
wetness
0 – 1
0.55
—
Slush content
hardness
0 – 1
0.65
—
Ice hardness
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.