Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get GD9J7K5MQ4@1 -o gem-collect.wav
How it's made
Source
a small faceted crystal tapped by a hard, tiny striker. The contact is a 1–2 ms high-passed noise tick; the following glints are light, bright taps of the same gem, so every layer is a hard-struck glass tine.
Body
glass ring = a few stiff inharmonic modes (1 : 2.32 : 4.25 : 6.63) around 2.6–3.4 kHz; the lowest mode rings 0.25–0.5 s, the upper modes die 2–6x faster, so the attack is glassy and the tail is a pure ping.
Shimmer
a quick upward run of 4–5 glints in a major pentatonic ladder (1, 9/8, 5/4, 3/2, 5/3 and up), 25–40 ms apart. Each glint is a sine pair with a slight beat, 80–200 ms long, getting quieter toward the top.
Sparkle tail
4–12 tiny pings at 5–9 kHz (kept below 10 kHz to avoid fizz) scattered over the last 0.3 s, each 15–40 ms long, with strength falling off as the tail thins.
Envelope
1.5 ms onset ramp everywhere (no clicks), exponential decays, final fade to silence at about 0.55 s.
Variation
`rng` detunes every mode by under 0.4 %, jitters glint timing by a few ms and places the sparkles; parameters set pitch, ring length, shimmer height, sparkle amount and brightness.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
1800 – 4200
2800
Hz
Pitch
ring
0.15 – 0.6
0.36
s
Ring
shimmer
0 – 6
4
—
Shimmer notes
sparkle
0 – 1
0.6
—
Sparkle
brightness
0 – 1
0.5
—
Brightness
speed
0.015 – 0.07
0.032
s
Run spacing
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.