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Glass Bell

A small glass bell rung gently: a thin crystalline ring with high inharmonic partials and a fragile decay

kind
one-shot
length
2.16 s
downloads
0
id
MNWP1GFDC1

one-shot · 2.16 s · 0 downloads · 0 likes

0.00 / 2.16 sMP3 preview · default
Preset
Spectrogram of “Glass Bell”, default preset
Spectrogram of “Glass Bell”, default preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get MNWP1GFDC1@1 -o glass-bell.wav

How it's made

Source
a small glass bell tapped gently by a soft clapper. The contact is a 1–3 ms low-passed noise burst; a gentler strike lowers the cutoff and lengthens the contact, so the attack is light.
Body
a thin glass shell rings in inharmonic modes (≈ 1 : 2.32 : 4.25 : 6.63 : 9.38 of the nominal pitch, 2.2 kHz by default). Glass is stiff and lightly damped, so the fundamental rings longest (up to `decay`) while the upper modes fade first and make the fragile, crystalline first 100 ms.
Beating
the shell is never perfectly round, so each mode is a pair of modes 0.3–3 Hz apart; the tail shimmers slowly as the pairs drift in and out of phase (`shimmer`).
Envelope
near-instant onset (<1 ms), exponential decay per mode, then a final fade so the tail ends cleanly at about 2 s.
Variation
`rng` mistunes every mode by up to ±0.3 % and varies the contact noise; presets change pitch, ring time, strike softness and shimmer (magic cue, table bell, tiny tap, large glass).
Parameters
ParameterRangeDefaultUnitControls
pitch900 – 32002200HzPitch
decay0.6 – 31.8sRing time
brightness0 – 10.5—Brightness
shimmer0 – 10.4—Shimmer
softness0 – 10.6—Strike softness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('MNWP1GFDC1@1')

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