Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get WFTSX244RQ@1 --preset large-slides -o glass-shard-debris-settle.wav
How it's made
Source
already broken glass tips, rebounds and slides across a floor; no initial breaking impact. Contacts use 0.4-0.8 ms attacks and 1.5-4 ms band-limited noise excitation.
Body
each fragment retains four inharmonic flexural modes, ratios 1 : 1.73 : 2.91 : 4.37. Fundamentals span 1.1-4.3 kHz; upper modes are capped below 13 kHz and damp fastest.
Envelope
7-16 primary contacts spread over 1.9 s with increasing gaps and falling energy. Each fragment rebounds 1-2 times at shrinking 25-85 ms intervals and 0.32-0.48 amplitude ratios. Modal T60 is 45-260 ms; the final contact dies naturally before the 2.5 s endpoint.
Slides
four separate 55-210 ms friction strokes, band-pass noise with a falling 3.8-1.2 kHz centre. Irregular amplitude ripples model edge stick-slip; slide energy and duration decrease with time.
Variation
seeded size, mode mistuning, contact energy, timing, floor position and friction grain. Size lowers pitch; floor hardness extends ringing; slide sets friction relative to tinkles.
Presets
tiny sparse chips, crisp tile scatter, damped wood debris, and larger sliding shards. Dry stereo placement is stable through each fragment's rebounds; no reverberation is added.
Parameters
Parameter
Range
Default
Unit
Controls
fragments
7 – 16
11
—
Fragments
size
0 – 1
0.45
—
Shard size
hardness
0 – 1
0.65
—
Floor hardness
slide
0 – 1
0.4
—
Sliding friction
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.