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Glass Shard Debris Settle

Sparse broken-glass tinkles, soft rebounds and short slowing slides settle into silence after a break.

kind
one-shot
length
2.43 s
downloads
0
id
WFTSX244RQ

one-shot · 2.43 s · 0 downloads · 0 likes

0.00 / 2.43 sMP3 preview · Large sliding shards
Preset
Spectrogram of “Glass Shard Debris Settle”, Large sliding shards preset
Spectrogram of “Glass Shard Debris Settle”, Large sliding shards preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get WFTSX244RQ@1 --preset large-slides -o glass-shard-debris-settle.wav

How it's made

Source
already broken glass tips, rebounds and slides across a floor; no initial breaking impact. Contacts use 0.4-0.8 ms attacks and 1.5-4 ms band-limited noise excitation.
Body
each fragment retains four inharmonic flexural modes, ratios 1 : 1.73 : 2.91 : 4.37. Fundamentals span 1.1-4.3 kHz; upper modes are capped below 13 kHz and damp fastest.
Envelope
7-16 primary contacts spread over 1.9 s with increasing gaps and falling energy. Each fragment rebounds 1-2 times at shrinking 25-85 ms intervals and 0.32-0.48 amplitude ratios. Modal T60 is 45-260 ms; the final contact dies naturally before the 2.5 s endpoint.
Slides
four separate 55-210 ms friction strokes, band-pass noise with a falling 3.8-1.2 kHz centre. Irregular amplitude ripples model edge stick-slip; slide energy and duration decrease with time.
Variation
seeded size, mode mistuning, contact energy, timing, floor position and friction grain. Size lowers pitch; floor hardness extends ringing; slide sets friction relative to tinkles.
Presets
tiny sparse chips, crisp tile scatter, damped wood debris, and larger sliding shards. Dry stereo placement is stable through each fragment's rebounds; no reverberation is added.
Parameters
ParameterRangeDefaultUnitControls
fragments7 – 1611—Fragments
size0 – 10.45—Shard size
hardness0 – 10.65—Floor hardness
slide0 – 10.4—Sliding friction
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-25engine 1.0.1use('WFTSX244RQ@1')

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