Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get DHQHHDP66G@1 --preset sheet-crash -o glass-shatter.wav
How it's made
Source
glass hitting a hard floor: a 1 ms contact and a 90 ms cluster of brittle fractures. Band-limited noise bursts overlap irregularly; a damped 170-420 Hz floor impulse adds weight.
Body
the intact vessel briefly flexes at 650-1600 Hz, then loses coherence as it fragments. Each shard has flexural modes at 1 : 1.91 : 3.37 : 5.23, with independent 2% mistuning.
Shards
14-36 fragments strike at 0.03-1.4 s. Each bounces 2-4 times; flight intervals shrink by 0.48-0.68 and impact amplitudes by 0.36-0.58, while its modal pitch and pan stay consistent.
Envelope
contacts rise in 0.3-0.8 ms; shard modes decay 60 dB in 70-390 ms, upper modes first. The fracture spectrum darkens from 10 kHz to 4 kHz; late impacts are sparse and softer.
Variation
seeded timing, fragment size, strength, pan and modal tuning; size sets pitch and weight, hardness sets contact bandwidth, scatter sets flight time, and ring sets floor damping.
Presets
tile tumbler, delicate stemware, heavy bottle on wood, and a dense sheet-glass crash. All are dry; a smooth safety fade follows the naturally decaying final fragments.
Parameters
Parameter
Range
Default
Unit
Controls
size
0 – 1
0.48
—
Glass size
shards
14 – 36
25
—
Fragments
scatter
0.65 – 1.4
1.1
s
Scatter time
hardness
0 – 1
0.75
—
Floor hardness
ring
0 – 1
0.55
—
Shard ring
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.