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Glass Tap

A refined glassy tap with inharmonic high partials, a clear ring and a short shimmering tail

kind
one-shot
length
0.31 s
downloads
0
id
51YB85GVWJ

one-shot · 0.31 s · 0 downloads · 0 likes

0.00 / 0.31 sMP3 preview · default
Preset
Spectrogram of “Glass Tap”, default preset
Spectrogram of “Glass Tap”, default preset: time left to right, frequency bottom to top.
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Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 51YB85GVWJ@1 -o glass-tap.wav

How it's made

Source
a fingernail or small hard tip tapping the rim of a thin glass. Contact is a 0.3–1 ms broadband tick, band-limited above ~2 kHz so it reads as a crisp "tick" rather than a thud.
Body
a thin glass shell rings in inharmonic modes (ratios ≈ 1 : 2.32 : 4.25 : 6.63 : 9.38 : 12.8). Low modes ring longest (about the `ring` time), upper modes die within 30–90 ms, so the strike is bright and the tail clear.
Shimmer
shells are never perfectly round, so each of the three lowest modes splits into a pair a few hertz apart; the pair beats slowly and gives the short shimmering tail (`shimmer`). A faint high band of detuned partials glints for the first 50 ms.
Envelope
attack under 0.3 ms; the fundamental falls 60 dB in about 0.15 s; the render is closed by a smooth fade at roughly 0.3–0.5 s.
Variation
`rng` mistunes every mode by up to ±0.5 % and varies the tick, so repeated taps differ subtly; `pitch` scales the glass size, `brightness` the upper-mode level and tick colour.
Parameters
ParameterRangeDefaultUnitControls
pitch1400 – 40002400HzPitch
ring0.06 – 0.350.14sRing time
brightness0 – 10.5—Brightness
shimmer0 – 10.5—Shimmer
hardness0 – 10.5—Tap hardness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('51YB85GVWJ@1')

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