Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get M5AAP9TVFP@1 --preset weathered -o golem-grind.wav
How it's made
Source
loaded rock faces slip in three uneven pressure surges; pink friction spans 180-3200 Hz. Filtered crackle models asperities breaking, while 18-50 small chips/s tumble from the joint.
Body
massive stone conducts a 38-210 Hz noise rumble; broad inharmonic bands near 150, 390, and 710 Hz colour the friction without a sustained pitched or metallic ring.
Envelope
a 90 ms load-up leads to three overlapping slips, then a settling release by 2.95 s at default pace. Fine debris lags the main movement and decays over the final 400 ms.
Modulation
slow random pressure and 7-15 Hz irregular chatter move the friction spectrum; the shared load envelope couples rumble, grinding and chip density.
Variation
seed changes pressure, grain timing, tuning and narrow stereo placement. Mass lowers body bands; grit controls debris and abrasion; strain controls chatter; pace scales motion time.
Presets
titan is slow and bass-heavy; seized joint chatters; weathered stone sheds bright grit; guarded turn is a shorter, smooth movement. All are dry for placement in a scene.
Parameters
Parameter
Range
Default
Unit
Controls
mass
0 – 1
0.7
—
Stone mass
grit
0 – 1
0.55
—
Crumbling grit
strain
0 – 1
0.55
—
Joint strain
pace
0 – 1
0.45
—
Movement pace
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.