Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get B7CVCS5G83@1 --preset wandering-dust -o granular-cloud-drone.wav
How it's made
Source
overlapping sine micrograins, 65-150 events/s, with random phase and 90-240 ms soft windows. A second cloud uses 360-750 ms grains at 18 events/s to bridge the gaps without a static oscillator bed.
Body
grains occupy a continuous pitch distribution around 95-260 Hz and its upper octaves; weak detuned second partials add body, while a low-Q 1.5-4.6 kHz ceiling removes hard edges.
Envelope
rounded attack/release windows suppress grain-boundary clicks; density and spectral centre wander over 8-30 s. A 450 ms entrance and 1.2 s exit frame the requested texture duration.
Modulation
each grain glides by up to 7 percent; cloud pitch and upper-octave balance migrate slowly, producing smeared pitch rather than discrete notes or rhythmic repeats.
Space
parallel three-stage all-pass paths scatter grain edges, with unequal 17-61 ms delays; diffusion is part of the synthetic cloud, not a room tail. Random grain pans retain a centred mono sum.
Variation
seeded event timing, phase, pitch, length, gain and pan; presets provide low velvet, luminous mist, broad suspended haze and a finer mobile cloud through multiple parameter changes.
Parameters
Parameter
Range
Default
Unit
Controls
pitch
95 – 260
155
Hz
Pitch centre
density
0 – 1
0.7
—
Grain density
smear
0 – 1
0.6
—
Pitch smear
brightness
0 – 1
0.45
—
Spectral height
motion
0 – 1
0.45
—
Evolution
diffusion
0 – 1
0.7
—
Diffusion
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.