Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get KCVEXHGTNF@1 --preset wide-fan -o hose-spray-on-pavement.wav
How it's made
Source
pressurised water breaks into droplets at a hose nozzle; filtered white noise spans 1.8-10 kHz, with small 0.8 Hz pressure fluctuations rather than a pitched pipe whistle.
Body
a thin water sheet hits rigid pavement: diffuse pink/white noise at 450 Hz-7 kHz. A broad 0.7-1.5 kHz impact colour replaces the deep cavity and bubbles of a water-filled basin.
Events
65-190 irregular droplet clusters/s have 0.7-1.8 ms attacks and 12-45 ms decays; heavier wet-film splats at 12-32/s have 2 ms attacks and 35-80 ms tails, with no pitched ringing.
Envelope
continuous six-second loop, joined by engine crossfade; independent 0.4-1.7 Hz drift moves impact colour and level by a few percent, preserving steady flow without pumping.
Variation
seeded timing, strength, cutoff, decay and pan vary each splat. Pressure controls hiss and density; fan spreads the spray, splatter sets impact detail, wetness adds lower splats.
Presets
fine mist is airy and light; wide fan is diffuse; concentrated jet is coarse and central; wet pavement adds heavier low-mid slaps. Dry outdoor perspective, no added reverb.
Parameters
Parameter
Range
Default
Unit
Controls
pressure
0 – 1
0.65
—
Pressure
fan
0 – 1
0.55
—
Spray fan
splatter
0 – 1
0.65
—
Pavement splatter
wetness
0 – 1
0.3
—
Wet pavement
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.