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Level Up

A bright upward sweep into a blooming major chord with a sparkling bell tail, for levelling up and new stats

kind
one-shot
length
1.21 s
downloads
0
id
2W598HPJG5

one-shot · 1.21 s · 0 downloads · 0 likes

0.00 / 1.21 sMP3 preview · Quick Pop
Preset
Spectrogram of “Level Up”, Quick Pop preset
Spectrogram of “Level Up”, Quick Pop preset: time left to right, frequency bottom to top.
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Free for commercial use. No attribution needed.

Tweak

renders in the CLI · WAV

Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.

Command
$ sb get 2W598HPJG5@1 --preset quick -o level-up.wav

How it's made

Source
a game "level up" cue built from three layers: a rising sweep, a struck-bell major arpeggio that blooms into a held chord, and a tail of glassy sparkles.
Sweep
band-passed saw/noise whose centre glides 300 Hz -> 5 kHz in about 0.5 s (exp curve) and fades as the arpeggio lands; it supplies the "bright upward" motion without carrying pitch.
Chord
root, major third, fifth, octave and a tenth (ratios 1, 1.26, 1.498, 2, 2.52) strike 40-140 ms apart; each note is a sine plus slightly stretched partials (2.01x, 3.02x) with faster-decaying upper partials, so the attack is bright and the ring is pure. All notes ring on for 0.5-1.4 s, which builds the chord bloom.
Sparkle
6-18 short high sine pings drawn from the major pentatonic above the root, spread across the tail with falling strength and random pan, like a shower of tiny bells.
Envelope
3 ms strikes, exponential decays; the final output is faded to zero after the longest ring.
Variation
`rng` detunes partials by 0.2 %, jitters strike times and picks sparkle notes and pan; presets change root pitch, sweep strength, arpeggio speed, ring length and sparkle density.
Parameters
ParameterRangeDefaultUnitControls
pitch330 – 784523HzRoot pitch
sweep0 – 10.6—Sweep
speed0.04 – 0.140.07sNote spacing
ring0.5 – 1.41sRing
sparkle0 – 10.6—Sparkle
brightness0 – 10.5—Brightness
seedint1—Variation, reproducible

The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.

Credits and creation history (JSON)
Revision history1
  1. r12026-10-24engine 1.0.1use('2W598HPJG5@1')

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