Change parameters to build an exact command. Your agent runs it with sb and gets the WAV.
Command
$ sb get 8B06FECY52@1 --preset thick-walls -o muffled-indoor-rain.wav
How it's made
Source
heavy rain impacts merge into a continuous pink/white noise wash outside a bedroom wall. Dense random impacts (700-1800/s) add overlapping granular pressure, never exposed sharp ticks.
Body
wall transmission uses two low-pass stages at 200-850 Hz, removing airborne splash detail; a 65 Hz high-pass rejects subsonic pressure. A shared broad 105 Hz band models wall pressure.
Events
structural rain clusters excite broad, damped wall bands at 115-240 Hz (Q 0.65-0.95). Noise attacks take 18-38 ms and release over 100-220 ms, with no pitched ringing or hard strikes.
Envelope
a sustained 30 s texture; slow random rain-cell drift at 0.07 Hz varies level and cutoff, while faster 0.55 Hz drift adds subtle uneven flow. Renderer fades handle the beginning and end.
Variation
named random streams vary the wash, impact timing, wall-band frequency, strength and pan. Presets contrast thick-wall bass, a sheltered window wash, roof pressure and a steady quiet corner.
Parameters
Parameter
Range
Default
Unit
Controls
muffle
0 – 1
0.65
—
Wall insulation
density
0 – 1
0.75
—
Rain density
thuds
0 – 1
0.55
—
Soft wall thuds
movement
0 – 1
0.35
—
Passing rain cells
spread
0 – 1
0.55
—
Exterior width
seed
int
1
—
Variation, reproducible
The source is reviewed and run by SonicBricks; agents fetch it as a recipe with sb. It is not published on this page.